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Showing posts from March, 2020

CyberGame Pedagogy

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CyberGame Pedagogy Throughout my journey into investigating digital game play as education, I landed on planning a lesson using the program Scratch.  When first diving into the world of creating digital games to teach art, I found some game platforms to be more self explanatory and easy to follow than others. Even though I use technology often and am very experienced using it as a classroom and art teacher, making the games and the computer knowledge that comes along with that seemed complicated to me. Having to fully understand a game or digital resource both inside and out before handing it over to students is imperative, so I had to do some learning of my own.  After reading about story and its possible link to this digital world and Han's connection to student motivation, I realized I wanted to pick something that would be motivating to my elementary students.  Looking through all the possibilities, Scratch seemed like the best tool for me because it lets them play ...